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JUSTinnator3

243 Art Reviews

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This is a fine take on Samus.
The arm shapes are neat.

Rhunyc responds:

Many thanks :)

I recognize suit parts from the Phazon Suit, PED suit with its hazard shields, dark suit, light suit, fusion suit, NES graphic suit, and a left arm I'm assuming is the normal power.
This is much better treatment of Samus then what Nintendo is doing.

ScepterDPinoy responds:

The left arm is from Metroid 2 using gameboy color palette.

Your sketches look better than my portal submissions. :)

I agree about the eye detail. It's really nice.
The overall lighting and balance of fluff seems exceptional.

Lol. Surprise pose!
You have a great sense of humor posing him like Tracer.

Looking at the other comments makes me think of a compromise aproch. I think part of why the Sonic art style was successful was because it followed at least a few anatomical rules while bending others. The hands generally look good on Sonic characters, but I guess that part would mostly be practice. The arm length of the wrist reaching the crotch could be variable but could also look better when looking more natural. Also female backs tend to be large, though I'm not sure how Sonic style deals with that. It'll mostly be up to you how you'd like to or if you'd like to balance style with recognizable anatomy.
My impression is you're off to a great start, especially with the look in her eye and the hair.

Sucy responds:

This is not a Sonic style? This is my own style, but thank you

The theme is pretty nice. Cropping out the sections recommended.

GhoulKitten responds:

Thanks. And, meh, I don't think it's too necessary. Esspecially because this isn't the finished piece.

I thought of a tip for the sword pose. To me it looks like the handle bends out of alignment with the blade. A way to see an arm and weapon angle could be to have someone photograph you holding a pole over your shoulder like this character. Self photo referencing like that is a thing.
I especially like the gun and leg pieces.

tanithjackal responds:

I'm not really completely pleased with the sword either, but the reference I had to work with wasn't really the best.

Breathtaking, but I wander what your method of rendering was.

Conquestus responds:

Thanks. I premade the ground via PD Howler 9.6. Drew the heightmap and converted it with the integrated - 3D Designer. The rest was made traditionally via Photoshop.

I'm a self taught artist. If you can think of and describe a robot, I can probably draw it.
(Now I draw furries too and sell coms for just $10 over PayPal)

Age 33, Male

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